Reducer
public struct Reducer<State, Action, Environment>
A reducer describes how to evolve the current state of an application to the next state, given
an action, and describes what Effect
s should be executed later by the store, if any.
Reducers have 3 generics:
State
: A type that holds the current state of the applicationAction
: A type that holds all possible actions that cause the state of the application to change.Environment
: A type that holds all dependencies needed in order to produceEffect
s, such as API clients, analytics clients, random number generators, etc.
Note
The thread on which effects output is important. An effect’s output is immediately sent
back into the store, and Store
is not thread safe. This means all effects must receive
values on the same thread, and if the Store
is being used to drive UI then all output
must be on the main thread. You can use the Publisher
method receive(on:)
for make the
effect output its values on the thread of your choice.
-
Initializes a reducer from a simple reducer function signature.
The reducer takes three arguments: state, action and environment. The state is
inout
so that you can make any changes to it directly inline. The reducer must return an effect, which typically would be constructed by using the dependencies inside theenvironment
value. If no effect needs to be executed, a.none
effect can be returned.For example:
struct MyState { var count = 0, text = "" } enum MyAction { case buttonTapped, textChanged(String) } struct MyEnvironment { var analyticsClient: AnalyticsClient } let myReducer = Reducer<MyState, MyAction, MyEnvironment> { state, action, environment in switch action { case .buttonTapped: state.count += 1 return environment.analyticsClient.track("Button Tapped") case .textChanged(let text): state.text = text return .none } }
Declaration
Swift
public init(_ reducer: @escaping (inout State, Action, Environment) -> Effect<Action, Never>)
Parameters
reducer
A function signature that takes state, action and environment.
-
A reducer that performs no state mutations and returns no effects.
Declaration
Swift
public static var empty: Reducer { get }
-
Combines many reducers into a single one by running each one on state in order, and merging all of the effects.
It is important to note that the order of combining reducers matter. Combining
reducerA
withreducerB
is not necessarily the same as combiningreducerB
withreducerA
.This can become an issue when working with reducers that have overlapping domains. For example, if
reducerA
embeds the domain ofreducerB
and reacts to its actions or modifies its state, it can make a difference ifreducerA
chooses to modifyreducerB
‘s state before or afterreducerB
runs.This is perhaps most easily seen when working with
optional
reducers, where the parent domain may listen to the child domain andnil
out its state. If the parent reducer runs before the child reducer, then the child reducer will not be able to react to its own action.Similar can be said for a
forEach
reducer. If the parent domain modifies the child collection by moving, removing, or modifying an element before theforEach
reducer runs, theforEach
reducer may perform its action against the wrong element, an element that no longer exists, or an element in an unexpected state.Running a parent reducer before a child reducer can be considered an application logic error, and can produce assertion failures. So you should almost always combine reducers in order from child to parent domain.
Here is an example of how you should combine an
optional
reducer with a parent domain:let parentReducer = Reducer<ParentState, ParentAction, ParentEnvironment>.combine( // Combined before parent so that it can react to `.dismiss` while state is non-`nil`. childReducer.optional.pullback( state: \.child, action: /ParentAction.child, environment: { $0.child } ), // Combined after child so that it can `nil` out child state upon `.child(.dismiss)`. Reducer { state, action, environment in switch action case .child(.dismiss): state.child = nil return .none ... } }, )
Declaration
Swift
public static func combine(_ reducers: Reducer...) -> Reducer
Parameters
reducers
A list of reducers.
Return Value
A single reducer.
-
Combines many reducers into a single one by running each one on state in order, and merging all of the effects.
It is important to note that the order of combining reducers matter. Combining
reducerA
withreducerB
is not necessarily the same as combiningreducerB
withreducerA
.This can become an issue when working with reducers that have overlapping domains. For example, if
reducerA
embeds the domain ofreducerB
and reacts to its actions or modifies its state, it can make a difference ifreducerA
chooses to modifyreducerB
‘s state before or afterreducerB
runs.This is perhaps most easily seen when working with
optional
reducers, where the parent domain may listen to the child domain andnil
out its state. If the parent reducer runs before the child reducer, then the child reducer will not be able to react to its own action.Similar can be said for a
forEach
reducer. If the parent domain modifies the child collection by moving, removing, or modifying an element before theforEach
reducer runs, theforEach
reducer may perform its action against the wrong element, an element that no longer exists, or an element in an unexpected state.Running a parent reducer before a child reducer can be considered an application logic error, and can produce assertion failures. So you should almost always combine reducers in order from child to parent domain.
Here is an example of how you should combine an
optional
reducer with a parent domain:let parentReducer = Reducer<ParentState, ParentAction, ParentEnvironment>.combine( // Combined before parent so that it can react to `.dismiss` while state is non-`nil`. childReducer.optional.pullback( state: \.child, action: /ParentAction.child, environment: { $0.child } ), // Combined after child so that it can `nil` out child state upon `.child(.dismiss)`. Reducer { state, action, environment in switch action case .child(.dismiss): state.child = nil return .none ... } }, )
Declaration
Swift
public static func combine(_ reducers: [Reducer]) -> Reducer
Parameters
reducers
An array of reducers.
Return Value
A single reducer.
-
Combines many reducers into a single one by running each one on state in order, and merging all of the effects.
It is important to note that the order of combining reducers matter. Combining
reducerA
withreducerB
is not necessarily the same as combiningreducerB
withreducerA
.This can become an issue when working with reducers that have overlapping domains. For example, if
reducerA
embeds the domain ofreducerB
and reacts to its actions or modifies its state, it can make a difference ifreducerA
chooses to modifyreducerB
‘s state before or afterreducerB
runs.This is perhaps most easily seen when working with
optional
reducers, where the parent domain may listen to the child domain andnil
out its state. If the parent reducer runs before the child reducer, then the child reducer will not be able to react to its own action.Similar can be said for a
forEach
reducer. If the parent domain modifies the child collection by moving, removing, or modifying an element before theforEach
reducer runs, theforEach
reducer may perform its action against the wrong element, an element that no longer exists, or an element in an unexpected state.Running a parent reducer before a child reducer can be considered an application logic error, and can produce assertion failures. So you should almost always combine reducers in order from child to parent domain.
Here is an example of how you should combine an
optional
reducer with a parent domain:let parentReducer: Reducer<ParentState, ParentAction, ParentEnvironment> = // Run before parent so that it can react to `.dismiss` while state is non-`nil`. childReducer .optional .pullback( state: \.child, action: /ParentAction.child, environment: { $0.child } ) // Combined after child so that it can `nil` out child state upon `.child(.dismiss)`. .combined( with: Reducer { state, action, environment in switch action case .child(.dismiss): state.child = nil return .none ... } } )
Declaration
Swift
public func combined(with other: Reducer) -> Reducer
Parameters
other
Another reducer.
Return Value
A single reducer.
-
Transforms a reducer that works on local state, action and environment into one that works on global state, action and environment. It accomplishes this by providing 3 transformations to the method:
- A writable key path that can get/set a piece of local state from the global state.
- A case path that can extract/embed a local action into a global action.
- A function that can transform the global environment into a local environment.
This operation is important for breaking down large reducers into small ones. When used with the
combine
operator you can define many reducers that work on small pieces of domain, and then pull them back and combine them into one big reducer that works on a large domain.// Global domain that holds a local domain: struct AppState { var settings: SettingsState, /* rest of state */ } struct AppAction { case settings(SettingsAction), /* other actions */ } struct AppEnvironment { var settings: SettingsEnvironment, /* rest of dependencies */ } // A reducer that works on the local domain: let settingsReducer = Reducer<SettingsState, SettingsAction, SettingsEnvironment> { ... } // Pullback the settings reducer so that it works on all of the app domain: let appReducer: Reducer<AppState, AppAction, AppEnvironment> = .combine( settingsReducer.pullback( state: \.settings, action: /AppAction.settings, environment: { $0.settings } ), /* other reducers */ )
Declaration
Swift
public func pullback<GlobalState, GlobalAction, GlobalEnvironment>( state toLocalState: WritableKeyPath<GlobalState, State>, action toLocalAction: CasePath<GlobalAction, Action>, environment toLocalEnvironment: @escaping (GlobalEnvironment) -> Environment ) -> Reducer<GlobalState, GlobalAction, GlobalEnvironment>
Parameters
toLocalState
A key path that can get/set
State
insideGlobalState
.toLocalAction
A case path that can extract/embed
Action
fromGlobalAction
.toLocalEnvironment
A function that transforms
GlobalEnvironment
intoEnvironment
.Return Value
A reducer that works on
GlobalState
,GlobalAction
,GlobalEnvironment
. -
Transforms a reducer that works on non-optional state into one that works on optional state by only running the non-optional reducer when state is non-nil.
Often used in tandem with
pullback
to transform a reducer on a non-optional local domain into a reducer that can be combined with a reducer on a global domain that contains some optional local domain:// Global domain that holds an optional local domain: struct AppState { var modal: ModalState? } struct AppAction { case modal(ModalAction) } struct AppEnvironment { var mainQueue: AnySchedulerOf<DispatchQueue> } // A reducer that works on the non-optional local domain: let modalReducer = Reducer<ModalState, ModalAction, ModalEnvironment { ... } // Pullback the local modal reducer so that it works on all of the app domain: let appReducer = Reducer<AppState, AppAction, AppEnvironment>.combine( modalReducer.optional().pullback( state: \.modal, action: /AppAction.modal, environment: { ModalEnvironment(mainQueue: $0.mainQueue) } ), Reducer { state, action, environment in ... } )
Take care when combining optional reducers into parent domains, as order matters. Always combine optional reducers before parent reducers that can
nil
out the associated optional state.See
See also:IfLetStore
, a SwiftUI helper for transforming a store on optional state into a store on non-optional state.See
See also:Store.ifLet
, a UIKit helper for doing imperative work with a store on optional state.Declaration
Swift
public func optional(_ file: StaticString = #file, _ line: UInt = #line) -> Reducer< State?, Action, Environment >
-
A version of
pullback
that transforms a reducer that works on an element into one that works on a collection of elements.// Global domain that holds a collection of local domains: struct AppState { var todos: [Todo] } struct AppAction { case todo(index: Int, action: TodoAction) } struct AppEnvironment { var mainQueue: AnySchedulerOf<DispatchQueue> } // A reducer that works on a local domain: let todoReducer = Reducer<Todo, TodoAction, TodoEnvironment> { ... } // Pullback the local todo reducer so that it works on all of the app domain: let appReducer = Reducer<AppState, AppAction, AppEnvironment>.combine( todoReducer.forEach( state: \.todos, action: /AppAction.todo(index:action:), environment: { _ in TodoEnvironment() } ), Reducer { state, action, environment in ... } )
Take care when combining
forEach
reducers into parent domains, as order matters. Always combineforEach
reducers before parent reducers that can modify the collection.Declaration
Swift
public func forEach<GlobalState, GlobalAction, GlobalEnvironment>( state toLocalState: WritableKeyPath<GlobalState, [State]>, action toLocalAction: CasePath<GlobalAction, (Int, Action)>, environment toLocalEnvironment: @escaping (GlobalEnvironment) -> Environment, _ file: StaticString = #file, _ line: UInt = #line ) -> Reducer<GlobalState, GlobalAction, GlobalEnvironment>
Parameters
toLocalState
A key path that can get/set an array of
State
elements inside.GlobalState
.toLocalAction
A case path that can extract/embed
(Int, Action)
fromGlobalAction
.toLocalEnvironment
A function that transforms
GlobalEnvironment
intoEnvironment
.Return Value
A reducer that works on
GlobalState
,GlobalAction
,GlobalEnvironment
. -
A version of
pullback
that transforms a reducer that works on an element into one that works on an identified array of elements.// Global domain that holds a collection of local domains: struct AppState { var todos: IdentifiedArrayOf<Todo> } struct AppAction { case todo(id: Todo.ID, action: TodoAction) } struct AppEnvironment { var mainQueue: AnySchedulerOf<DispatchQueue> } // A reducer that works on a local domain: let todoReducer = Reducer<Todo, TodoAction, TodoEnvironment> { ... } // Pullback the local todo reducer so that it works on all of the app domain: let appReducer = Reducer<AppState, AppAction, AppEnvironment>.combine( todoReducer.forEach( state: \.todos, action: /AppAction.todo(id:action:), environment: { _ in TodoEnvironment() } ), Reducer { state, action, environment in ... } )
Take care when combining
forEach
reducers into parent domains, as order matters. Always combineforEach
reducers before parent reducers that can modify the collection.Declaration
Swift
public func forEach<GlobalState, GlobalAction, GlobalEnvironment, ID>( state toLocalState: WritableKeyPath<GlobalState, IdentifiedArray<ID, State>>, action toLocalAction: CasePath<GlobalAction, (ID, Action)>, environment toLocalEnvironment: @escaping (GlobalEnvironment) -> Environment, _ file: StaticString = #file, _ line: UInt = #line ) -> Reducer<GlobalState, GlobalAction, GlobalEnvironment>
Parameters
toLocalState
A key path that can get/set a collection of
State
elements insideGlobalState
.toLocalAction
A case path that can extract/embed
(Collection.Index, Action)
fromGlobalAction
.toLocalEnvironment
A function that transforms
GlobalEnvironment
intoEnvironment
.Return Value
A reducer that works on
GlobalState
,GlobalAction
,GlobalEnvironment
. -
A version of
pullback
that transforms a reducer that works on an element into one that works on a dictionary of element values.Take care when combining
forEach
reducers into parent domains, as order matters. Always combineforEach
reducers before parent reducers that can modify the dictionary.Declaration
Swift
public func forEach<GlobalState, GlobalAction, GlobalEnvironment, Key>( state toLocalState: WritableKeyPath<GlobalState, [Key: State]>, action toLocalAction: CasePath<GlobalAction, (Key, Action)>, environment toLocalEnvironment: @escaping (GlobalEnvironment) -> Environment, _ file: StaticString = #file, _ line: UInt = #line ) -> Reducer<GlobalState, GlobalAction, GlobalEnvironment>
Parameters
toLocalState
A key path that can get/set a dictionary of
State
values insideGlobalState
.toLocalAction
A case path that can extract/embed
(Key, Action)
fromGlobalAction
.toLocalEnvironment
A function that transforms
GlobalEnvironment
intoEnvironment
.Return Value
A reducer that works on
GlobalState
,GlobalAction
,GlobalEnvironment
. -
Runs the reducer.
Declaration
Swift
public func run( _ state: inout State, _ action: Action, _ environment: Environment ) -> Effect<Action, Never>
Parameters
state
Mutable state.
action
An action.
environment
An environment.
Return Value
An effect that can emit zero or more actions.
-
Undocumented
Declaration
Swift
public func callAsFunction( _ state: inout State, _ action: Action, _ environment: Environment ) -> Effect<Action, Never>
-
Prints debug messages describing all received actions and state mutations.
Printing is only done in debug (
#if DEBUG
) builds.Declaration
Swift
public func debug( _ prefix: String = "", actionFormat: ActionFormat = .prettyPrint, environment toDebugEnvironment: @escaping (Environment) -> DebugEnvironment = { _ in DebugEnvironment() } ) -> Reducer
Parameters
prefix
A string with which to prefix all debug messages.
toDebugEnvironment
A function that transforms an environment into a debug environment by describing a print function and a queue to print from. Defaults to a function that ignores the environment and returns a default
DebugEnvironment
that uses Swift’sprint
function and a background queue.Return Value
A reducer that prints debug messages for all received actions.
-
Prints debug messages describing all received actions.
Printing is only done in debug (
#if DEBUG
) builds.Declaration
Swift
public func debugActions( _ prefix: String = "", actionFormat: ActionFormat = .prettyPrint, environment toDebugEnvironment: @escaping (Environment) -> DebugEnvironment = { _ in DebugEnvironment() } ) -> Reducer
Parameters
prefix
A string with which to prefix all debug messages.
toDebugEnvironment
A function that transforms an environment into a debug environment by describing a print function and a queue to print from. Defaults to a function that ignores the environment and returns a default
DebugEnvironment
that uses Swift’sprint
function and a background queue.Return Value
A reducer that prints debug messages for all received actions.
-
Prints debug messages describing all received local actions and local state mutations.
Printing is only done in debug (
#if DEBUG
) builds.Declaration
Swift
public func debug<LocalState, LocalAction>( _ prefix: String = "", state toLocalState: @escaping (State) -> LocalState, action toLocalAction: CasePath<Action, LocalAction>, actionFormat: ActionFormat = .prettyPrint, environment toDebugEnvironment: @escaping (Environment) -> DebugEnvironment = { _ in DebugEnvironment() } ) -> Reducer
Parameters
prefix
A string with which to prefix all debug messages.
toLocalState
A function that filters state to be printed.
toLocalAction
A case path that filters actions that are printed.
toDebugEnvironment
A function that transforms an environment into a debug environment by describing a print function and a queue to print from. Defaults to a function that ignores the environment and returns a default
DebugEnvironment
that uses Swift’sprint
function and a background queue.Return Value
A reducer that prints debug messages for all received actions.
-
Instruments the reducer with signposts. Each invocation of the reducer will be measured by an interval, and the lifecycle of its effects will be measured with interval and event signposts.
To use, build your app for Instruments (⌘I), create a blank instrument, and then use the “+” icon at top right to add the signpost instrument. Start recording your app (red button at top left) and then you should see timing information for every action sent to the store and every effect executed.
Effect instrumentation can be particularly useful for inspecting the lifecycle of long-living effects. For example, if you start an effect (e.g. a location manager) in
onAppear
and forget to tear down the effect inonDisappear
, it will clearly show in Instruments that the effect never completed.Declaration
Swift
public func signpost( _ prefix: String = "", log: OSLog = OSLog( subsystem: "co.pointfree.composable-architecture", category: "Reducer Instrumentation" ) ) -> Self
Parameters
prefix
A string to print at the beginning of the formatted message for the signpost.
log
An
OSLog
to use for signposts.Return Value
A reducer that has been enhanced with instrumentation.
-
Undocumented
Declaration
Swift
public var optional: Reducer<State?, Action, Environment> { get }